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Digital Logic Sim

​A minimalistic digital logic simulator · By Sebastian Lague

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234
Topics

Recent updates

Version 2.1.6
22
14
Change Log: Added a Buzzer chip for creating sounds. This has a 4-bit volume input, and an 8-bit frequency input. The frequency range is from 27.5 to 3729.3 Hz...
3 files
Version 2.1.5
8
14
Change Log: Small improvements to simulation performance Minor reduction in simulation memory usage LED colour can now be changed from context menu (right-click...
3 files
Version 2.1.4
14
Change Log: Added keyboard shortcut to pause/unpause the simulation with Ctrl + Space Advancing a single step while paused is now down with the Space key Added...
3 files
Version 2.1.3
8
16
Change Log: Added an Undo/Redo system (ctrl+z, ctrl+shift+z) Note: this does not affect menu actions (such as creating collections, starring chips, etc). Added...
3 files
Version 2.1.2
5
16
Change Log: Added hex colour input field to chip customization menu Fixed chip 'save as' incorrectly overwriting uses of the original chip Fixed bug where you c...
3 files
Version 2.1.1
7
8
Change Log: Duplicating chips (with shift+D) now includes the connected wires Fixed thread conflict that could sometimes cause simulation to stop working when e...
3 files
Version 2.1.0
1
12
Note: I've set the version to 2.1.0 because this update contains bug fixes relating to the core simulation. It's therefore possible for the behaviour of some ch...
3 files
Version 2.0.4
6
12
Change Log: Improved wire editing controls (insert/delete wire points, and show grid while snapping) Fixed bug where collection name input field couldn't be bla...
3 files
234 topics · Next page · Previous page · First page
Topic
Last post
Hi everyone, I was thinking it might be fun to have a playlist on youtube to showcase different things that people have...
started by Sebastian Lague 70 days ago Last page
81 replies
3,688 views
A few frequently asked questions I've seen (will add more later). Last updated for version 2.1.6 Where are the AND and N...
started by Sebastian Lague 45 days ago
23 replies
2,315 views
Support for CTRL Z/Y for Undo/Redo, with possible UI elements. Click and drag for collection/starred items! (I had clock...
started by Darcin 73 days ago
1 reply
114 views
Upon creating a new project, I can't seem to find an AND nor a NOT gate, only NAND is created by default. (Windows)
started by HungryMuttis 73 days ago
2 replies
134 views
I've seen at least 5 topics about it, so i want to say - it's intended to start with only NAND, cuz it's the most basic...
started by Misha279_UA 74 days ago
3 replies
441 views
I want to know where the saves are located on linux so i can export them to a friends computer
started by Snaper56 74 days ago
2 replies
112 views
Hi, I’m wondering how I should update to a new version without losing my saved projects? I’m not exactly sure which...
started by Mae Moon 74 days ago
1 reply
98 views
Ready? Go! Bonus: if you've changed it, make a video explaining how and why you made the changes you did.
started by ThatRobHuman 74 days ago
1 reply
130 views
In v0 and v1, one could make a pulse former using a trick with a few NOT gates, an XOR, and an SR-Latch. I think this wa...
started by ThatRobHuman 74 days ago
2 replies
123 views
Just add the following line to the Update function (around line 280) in the Project.cs file in Assets\Scripts\Game\Proje...
started by HMT 74 days ago
1 reply
105 views
Can you somehow make display appear in built chips? Or is it still under developing.
started by KoalasTheBest 74 days ago
1 reply
121 views
I saw Sebastian in his latest video when he was placing the components (e.g. at 2:45 where he was making the grid of d-l...
started by MarsDarklighter 74 days ago
1 reply
102 views
Hello, uh yeah, pretty much talk about the game and stuff in here, i wont be giving to much description for this topic...
started by Markus Games 74 days ago
1 reply
87 views
how do i add circuit to a libraly. i dont know. can anyone tell me?
started by honzikcernyjan 74 days ago
1 reply
98 views
it is just a blank screen pls fix this
started by techbro278 75 days ago
2 replies
110 views
It would be a nicer workflow for me if there was an "extract bit 1" block, "extract bit 2," etc. so I could put my byte...
started by Perodactyl 75 days ago
2 replies
202 views
7 replies
344 views
this is in the about section
started by ORYX 75 days ago
5 replies
198 views
can you do that?
started by ORYX 75 days ago
2 replies
172 views
I don't know whether I've missed something or if the feature is not available in the public build, but having made a 'di...
started by cakemonitor 75 days ago
2 replies
180 views
6 replies
298 views
On the last version of DLS, which was some time ago, I added modding capability to that version of the game. Though all...
started by Chazzwazzler 74 days ago
1 reply
103 views