What an absolutely beautiful game! I've watched your progress on YouTube, and it has been so cool to watch this game evolve. You and your videos have inspired me to learn coding so I too can make my own games. Thanks for sharing!
This is such a fun game, especially for geography nerds, it's incredible how much work you put into it!
Some things that I thought of are-
1. In the top down camera angle, I think it would be nice if you could easily freely rotate the camera
2. The timer was quite confusing at the start of my playthrough, tbh I didn't realize that it existed until it told me that time was up
3. A way to scroll in on the map without having to click zoom in or zoom out (either with a mouse or maybe arrow keys) so it'd be easier and allow for more options
I love the game, but I’d prefer an option to disable the timer. It ruins the tranquility by adding a subconscious pressure to perform well because there is a scorecard at the end of the countdown.
I have seen that, but the pressure is subconscious, and I don’t want to have to play fifteen minutes before I start really relaxing. I seldom get much more than fifteen minutes to play anything at a time anyway.
I know it’s ridiculous, but I used to fire up the game when I had ten minutes of down time, just to unwind. Now I haven’t played it in ages because it just doesn’t relax me like it used to.
Instead of being relaxing, there’s a little countdown and the knowledge that at the end of fifteen minutes my performance will be evaluated. It’s like writing a test instead of chilling with friends.
Haha same about the timer! I got that finish screen all of a sudden and it reminded me of the good old GTA1 demo CD where it would cut out after 300 seconds. On the next run I saw the timer and couldn't believe I missed it entirely the first time around :)
Hey, just so you know, theres a fault in the mac package that has the executable set as non runnable. You'll wanna get into the /Contents/Macos and chmod +x the executable. It wouldnt hurt to get it code signed either, as some folks might not know how to get around the unsigned block on the mac. FWIW , your best bet is to package it as a DMG instead of Zip, as ZIP can mangle permissions.
Sometimes the task list gets bugged such that ghosts of tasks you've already done are visually stacked with the current task, making them hard to read (screenshot below). I'm not positive, but it may sometimes be caused by picking up too many packages before delivering.
Really relaxing and enjoyable game. Thank you for creting this.
Just have some suggestions: 1. A free camera to look around while flying. 2. The parachuttes and red markers should disappear after a while. 3. During the night the lights show the locations of cities but there isnt any indicator for locations during the day.
There is also an issue where Morroco overlaps Western Sahara in both the map and game.
This game is truly stunning! Watching this project on YouTube has been a joy!
GeoGuesser quickly came to mind when I watched your videoes. I do not know how feasible this would be, but from a gameplay point of view it would be really awesome to have a multiplayer version where you would compete against others in delivering packages, similar to how you guess the location given to you in GeoGuesser.
Great game! Very mesmerizing to fly around. A few suggestions though:
- Being able to use the scroll wheel to zoom in and out of the map instead having to use the button. - Add flags for the countries at the top of the screen
They're just small additions but I think they'll make the game just a little bit better.
what would be a cool feature is to make the world much bigger to get that feel for flying across the world, and you could make an airport to start off where you could take off. And maybe if you were considering multiplayer, it could be like a dogfight or a race mode. Just a suggestion
Make a hint button to center the globe-map at the delivery position. I get packages from countries I didn't know they even exist and then spend 5 minutes hovering with my mouse over every country in the world.
Small Island Groups are hard to hover over and I am never sure if they are part of the country next to them or individual countries.
I like the game and maybe it could teach me some geography but I need those QOL features. Please. (also show the deliveries in the map screen and make the same "package landed here, city is actually there"-line in the gameplay screen.
AMAZING little game, can't wait to test this out on my 5yo.
Few notes:
- please make the map globe turnable by controller, right now it responds only to mouse
- maybe an easy mode, where you have the paths drawn (so i can explain what is where while we're playing, also a little flag in map mode that pops up along with the name
this is all just lovely and wonderful, mad props to you sir
Really great game, just wish I could learn more while playing, I currently find it hard to understand where my package was meant to go when I get it wrong
Minor bug: there is a country that has a different name in the "press M" globe map than it has in the list of countries to drop off to: East Timor/Timor Leste (respectively). I think both names are considered acceptable, but it would be better if the game could pick one or the other in order to not be confusing. You can see it when I am making the East Timor/Timor Leste delivery in this video from about 11:00 to 11:45 or so.
love putting my flat map geographical knowledge to the test on an actual globe. something nice i'd like to see in the game is a faster way to change your plane's speeds, however. i think that double tapping Q and E would be a nice way to instantly cut or max out your speed! would make for nicer flying.
thanks for the game, i'm playing it a lot more than i expected to!
hi, I was wondering if downloads existed for the project in it's state after the first and second video, it would be quite fun to see how it it developed in like a tactile way while watching the vids
I feel like a stats tracker would be great to add a mission to the game. Just something to look at that shows how much you've done. It might have total packages delivered, distance traveled, closest packages, furthest packages, fastest deliveries. Also, I think the boost was a great addition to reward deliveries but maybe some sort of currency to spend on certain upgrades, like a line that shows you the fastest way to the country, or a marker that shows exactly where the city is(unless this makes the game too close to a tycoon game which might not be what you want). Overall a great game and is definitely gonna be even greater
Running on Win10 x64, quite smooth at 2k at least, very chill mood.
Only bug I noticed was that pressing the spacebar in the map screen will result in the package being dropped after exiting the map. That aside, I have some suggestions:
It's not clear what the destinations at the top of the screen are for when there are no packages to deliver (I'm still not sure they serve a purpose at all). And it wasn't clear that multiple packages could be held (or in what order they would be dropped). I imagine some interface changes could clarify that.
Since the U.S. seems to have each state's capitol as a drop location (and considering the sheer size of the country), it would be nice to see state lines superimposed as well. There aren't many spatial cues otherwise. I imagine this may also help with other geographically large countries.
I think pressing the boost key when out of boost should still make the plane go at it's non-boost max speed. I found that I'd rather leave the plane at a slow speed and speed up infrequently, so using the boost key to sort of toggle between speeds even when out of boost would be useful.
I kept wanting to place markers on the map when I was in a vague location. If you could use the dashed line to indicate a path to a marked location, that would be neat (if not a bit cheat-y). May also be nice to be able to toggle off country names in the map. Otherwise, I suppose the compass is sufficient.
Somewhat inspired by the mention of OpenStreetMap in your video; it'd be useful to add major roads to the map. It's almost easier to deliver more accurately at night given the city lights, but during the day, there are no useful population indicators. Having the option of toggling roads and lights could help out less geographically inclined players or challenge more experienced ones.
There are arrows next to each location, up arrow meaning picking up a package, and a down arrow meaning dropping off a package. And in the game it says it will drop off the package that the drop off is closest to where you are dropping off. I agree with all of your other ideas.
i placed a comment on how he could teach the player to find the places without out right telling them. people wont really actually learn if they just look for a name on a map and follow a line. should be one of the newest comments.
Hi, this is very nice, very useful to show the scale of earth to kids.
in term of gameplay, it would be nice to be able to pause the game without screen popup when we want to stop for a moment to show a detail on the map.
the maximum zoom out while gaming could be much higher as well to better appreciate the overall location of where we are and appreciate a bit more the look of your earth.
As well I tried to find out how to put a marker on the map to reach a specific location but I could not.
Thanks for this and the videos on youtube, quite impressive.
I really want to be able to change the controls, especially since my laptop doesn't have a return key and the escape key to change it to night conflicts with the menu
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Here’s the game running on a RTX 3090 at 4K Max Settings
of course, just flex on us plebs.
This would be perfect for mobile devices. Are there plans to release it for android?
What an absolutely beautiful game! I've watched your progress on YouTube, and it has been so cool to watch this game evolve. You and your videos have inspired me to learn coding so I too can make my own games. Thanks for sharing!
This is such a fun game, especially for geography nerds, it's incredible how much work you put into it!
Some things that I thought of are-
1. In the top down camera angle, I think it would be nice if you could easily freely rotate the camera
2. The timer was quite confusing at the start of my playthrough, tbh I didn't realize that it existed until it told me that time was up
3. A way to scroll in on the map without having to click zoom in or zoom out (either with a mouse or maybe arrow keys) so it'd be easier and allow for more options
4. This is so cool omg
I'm happy you like it, thanks for the feeback!
I love the game, but I’d prefer an option to disable the timer. It ruins the tranquility by adding a subconscious pressure to perform well because there is a scorecard at the end of the countdown.
Maybe this was part of an update, but have you seen the "continue in endless mode" button on the finish screen? That will let you play without timer.
I have seen that, but the pressure is subconscious, and I don’t want to have to play fifteen minutes before I start really relaxing. I seldom get much more than fifteen minutes to play anything at a time anyway.
I know it’s ridiculous, but I used to fire up the game when I had ten minutes of down time, just to unwind. Now I haven’t played it in ages because it just doesn’t relax me like it used to.
Instead of being relaxing, there’s a little countdown and the knowledge that at the end of fifteen minutes my performance will be evaluated. It’s like writing a test instead of chilling with friends.
Haha same about the timer! I got that finish screen all of a sudden and it reminded me of the good old GTA1 demo CD where it would cut out after 300 seconds. On the next run I saw the timer and couldn't believe I missed it entirely the first time around :)
Hey, just so you know, theres a fault in the mac package that has the executable set as non runnable. You'll wanna get into the /Contents/Macos and chmod +x the executable. It wouldnt hurt to get it code signed either, as some folks might not know how to get around the unsigned block on the mac. FWIW , your best bet is to package it as a DMG instead of Zip, as ZIP can mangle permissions.
Thanks for Updating
I know making it was a quite a bit of work
and a hole lot of coming up with the code to make things happen
I love the game, if you are thinking about playing it, do, you will love it
Had to use Itch client on Mac to get it to work. But what a lovely game! Therapeutic and cool. Great job.
perhaps you could use 2 images of the flag for the balloon? One would be a mirror of the other so that there are no breaks.
Hot air balloons occasionally spawn in the ground, or otherwise out of the range of height in which the player can actually fly.
Hey, I think what's in your screenshot is a city marker. They show up after you've dropped off a package to show you how close you were.
Sometimes the task list gets bugged such that ghosts of tasks you've already done are visually stacked with the current task, making them hard to read (screenshot below). I'm not positive, but it may sometimes be caused by picking up too many packages before delivering.
Hi, could you please let me know what version of the game you have (visible bottom left in the main menu), and are you on windows, linux, or mac?
Version 1.01, Windows. Is there a newer version available?
Yes the latest version is 1.05 which should contain a fix for this problem.
Thank you! Downloaded that version and did not see the bug. (Also set a new high score of 1650, more than 200 points higher than my previous best.)
Nice!
Amazing game. I love playing it but here are a few suggestions.
1. A multiplayer version would be amazing were you could race your friends to try to deliver as many packages as possible
2. A way to zoom in or fly lower
you can fly lower by pressing s or w unless you mean lower then you already can
just says loading for 3 minutes in linux version.
Works here on Debian. Maybe people could help if you posted what the console says, any error messages, system info... I'm sure you know the drill
Really relaxing and enjoyable game. Thank you for creting this.
Just have some suggestions:
1. A free camera to look around while flying.
2. The parachuttes and red markers should disappear after a while.
3. During the night the lights show the locations of cities but there isnt any indicator for locations during the day.
There is also an issue where Morroco overlaps Western Sahara in both the map and game.
Tried in Windows 10 and 11, in both the game is not opening...how is everyone else using such OS opens it?
Note: The game is downloaded and extracted from zip folder successfully.
i have the same problem and i have no idea how to open it
me too
This game is truly stunning! Watching this project on YouTube has been a joy!
GeoGuesser quickly came to mind when I watched your videoes. I do not know how feasible this would be, but from a gameplay point of view it would be really awesome to have a multiplayer version where you would compete against others in delivering packages, similar to how you guess the location given to you in GeoGuesser.
Amazing game! thank you for creating this!
I am thinking of this from an educational point of view, but it would be wonderful to have a mode with:
1. name of the current country the player is flying over
2. be able to pause without the pause screen and be able to view the terrain of the current location.
Great game! Very mesmerizing to fly around. A few suggestions though:
- Being able to use the scroll wheel to zoom in and out of the map instead having to use the button.
- Add flags for the countries at the top of the screen
They're just small additions but I think they'll make the game just a little bit better.
Great game, I really like the amount of effort you put in! Would be cool to see it ported onto other platforms like consoles or mobile.
in its current state its not really great to be released as a proper game
Nice game, nice videos, nice everything ! Keep the good work up :D
what would be a cool feature is to make the world much bigger to get that feel for flying across the world, and you could make an airport to start off where you could take off. And maybe if you were considering multiplayer, it could be like a dogfight or a race mode. Just a suggestion
incredible work Sebastian!
Make a hint button to center the globe-map at the delivery position. I get packages from countries I didn't know they even exist and then spend 5 minutes hovering with my mouse over every country in the world.
Small Island Groups are hard to hover over and I am never sure if they are part of the country next to them or individual countries.
I like the game and maybe it could teach me some geography but I need those QOL features. Please. (also show the deliveries in the map screen and make the same "package landed here, city is actually there"-line in the gameplay screen.
AMAZING little game, can't wait to test this out on my 5yo.
Few notes:
- please make the map globe turnable by controller, right now it responds only to mouse
- maybe an easy mode, where you have the paths drawn (so i can explain what is where while we're playing, also a little flag in map mode that pops up along with the name
this is all just lovely and wonderful, mad props to you sir
just gonna say thats kinda bad game design. i get that its for your kid but its just not great for the overall game and community
Really great game, just wish I could learn more while playing, I currently find it hard to understand where my package was meant to go when I get it wrong
Minor bug: there is a country that has a different name in the "press M" globe map than it has in the list of countries to drop off to: East Timor/Timor Leste (respectively). I think both names are considered acceptable, but it would be better if the game could pick one or the other in order to not be confusing. You can see it when I am making the East Timor/Timor Leste delivery in this video from about 11:00 to 11:45 or so.
love putting my flat map geographical knowledge to the test on an actual globe. something nice i'd like to see in the game is a faster way to change your plane's speeds, however. i think that double tapping Q and E would be a nice way to instantly cut or max out your speed! would make for nicer flying.
thanks for the game, i'm playing it a lot more than i expected to!
When I download it for mac and open the app it says it can't be opened. How can I fix this?
open terminal in macos
chmod +x ~/Downloads/Geographical\ Adventures/Geographical\ Adventures.app/Contents/MacOS/Geographical\ Adventures
in security & privacy on macOS allow the app
and launch
Hi, thx for the response but I can't seem to find the app in "Security and Privacy" What's wrong?
Update: sorry for the misinformation, I hadn't tried to open that app yet but now I have and I can say it works. Thank you
Big file size but I did expect that amazing game by you :) Good Job I can't believe you did this all by yourself
First flag I see is my country, Syria!!! Great game!!
For some reason, in linux version all of text in this game dissapears after one package delivery.
Works for me on Debian, maybe posting system info or console messages might help the author to reproduce this...
hi, I was wondering if downloads existed for the project in it's state after the first and second video, it would be quite fun to see how it it developed in like a tactile way while watching the vids
Hi, you can find old builds here (windows only): https://drive.google.com/drive/folders/1cRCD0iOwd3wmEo3u_tbQ4emhNy3Yc4yE?usp=sha...
I have the issue that, when pressing none of the movement keys, the plane always flies to the left
I can't get it running, when I download it for Windows, it becomes a ZIP-file. Someone help me please!
Rightclick and unpack the ZIP-file. Then open up the new folder and run " Geographical Adventures.exe"
Thx, I will try when I get back home!
I feel like a stats tracker would be great to add a mission to the game. Just something to look at that shows how much you've done. It might have total packages delivered, distance traveled, closest packages, furthest packages, fastest deliveries. Also, I think the boost was a great addition to reward deliveries but maybe some sort of currency to spend on certain upgrades, like a line that shows you the fastest way to the country, or a marker that shows exactly where the city is(unless this makes the game too close to a tycoon game which might not be what you want). Overall a great game and is definitely gonna be even greater
you can see all of those but they are in the settings menuwhich is odd. so i understand. pause and then click stats
Running on Win10 x64, quite smooth at 2k at least, very chill mood.
Only bug I noticed was that pressing the spacebar in the map screen will result in the package being dropped after exiting the map. That aside, I have some suggestions:
There are arrows next to each location, up arrow meaning picking up a package, and a down arrow meaning dropping off a package. And in the game it says it will drop off the package that the drop off is closest to where you are dropping off. I agree with all of your other ideas.
Ah, guess I missed the explanation, although I think the UI could have more obvious context clues. Fair enough at any rate.
i placed a comment on how he could teach the player to find the places without out right telling them. people wont really actually learn if they just look for a name on a map and follow a line. should be one of the newest comments.
Hi, this is very nice, very useful to show the scale of earth to kids.
in term of gameplay, it would be nice to be able to pause the game without screen popup when we want to stop for a moment to show a detail on the map.
the maximum zoom out while gaming could be much higher as well to better appreciate the overall location of where we are and appreciate a bit more the look of your earth.
As well I tried to find out how to put a marker on the map to reach a specific location but I could not.
Thanks for this and the videos on youtube, quite impressive.
I really want to be able to change the controls, especially since my laptop doesn't have a return key and the escape key to change it to night conflicts with the menu