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(+2)

Hi Sebastian!

I am a scientist who studies soil water erosion in Argentina. This occurs due to deforestation, and consequent replacement of forests by crops, among other factors. With the results of my research I would like to present my model in a dynamic way, as it appears in your demo. It would be a real terrain (I have the digital elevation model), with real erosion, real weather conditions, etc. Do you think we could develop something like that? Contact me! my mail: alvarez.deivid@inta.gob.ar

(+3)

His code is open source under the MIT Free Software License. https://github.com/SebLague/Hydraulic-Erosion

For business inquiries his business email is available on his YouTube channel's about page: https://www.youtube.com/c/SebastianLague/about

(+1)

which version of unity is this project made in?

(2 edits) (+1)

There's some sort of problem, at least in the windows version (which i downloaded): it's just a flat plane that won't get affected by anything.

watch the demo

(2 edits) (+1)

I had the same problem. Height-slider would raise and lower the plane but it stayed flat.
It uses compute shaders, and I was running on a machine with bad graphics acceleration (a VM). Running it on my gaming PC worked.

(2 edits) (+1)

This is also great for folks learning about Perlin Noise. The sliders allow you to adjust various inputs in the algorithm. Thanks for making it available!

(+3)

Will we be able to extract the result as a heightmap in the future ?

(If it's already possible i didn't find any way to do it. )